IDEAS FOR RYZOM


Revitalize the ingame economy with buying play time ingame.

Ryzom seems to be split between "old money" (people with high levels in craft, that can easily make millions on a good day), and "newbie money" (people who can't or don't want to bother with money, making just enough for TPs and such).

If you gear the prices for the former crowd, everyone else is left muttering that it's unfair (say.. making a token cost 5 million). If you make it too cheap, well, a good portion of the server could get a subscription for years before running out of money.

The idea is interesting, but personally I don't see many ways to balance it between the two crowds and everyone in between.

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My home is always sweet Yrkanis..
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