IDEAS FOR RYZOM


Give Rewards for Multi-Masters Part 1: Fight Skills

Dear all;

since we started the #ROAR movement; and to show that I haven't given up yet; here is the last remaining ideas that I NEED to see implemented in the game.

I am going to start with the Hot Topic that is on everyone's (or should be) minds; multi-masters that is.

I suggest making our efforts worth our time, aside from the joykiller completion-for-completion sake weak argument; by adding benefits to players who master skills in each respective tree.

I don't know the how's and why's behind coding; but I am sure if the benefits are passive; this will not be a big deal (granted the community agrees...Right...)

Give benefits (of the passive kind) to multi-masters. Keep in mind; all the proposed changes are of the Symmetric Kind; since Symmetry shows good design (be it in a scientific theory, game, skills or anyhting) so Symmetrical effects are what I propose.

My suggestions are: For every melee skill mastered give a number of HP (like 50 or something; the number is arbitrary but enter whatever makes sense); or increase parry number (again insert x numerical value) that is cumulative to every combat skill mastered.

Going with the HP increase that would mean that a master of all combat skills gains the not so game breaking (but enough to justify us mastering all combat skills to gain an advantage over someone that has 3 melee masters) : 15x50= 750 HP permanent HP.

Whether the pve community likes it or not (I really am at my wit's end with some of them) the fact of the matter is that A Master of all combat skills can lose (with all things being equal so skill is out of the equation) to a person with 1 melee mastered; giving they get the luck of the draw with the famous Madness bug; or they match up well gear wise.

Effectively: The proposed change does the following:

1) Gives us incentive to master all combat skills. With the added bonus of them actually counting for something.

2) Makes players and new masters experience when they realize the repetitive structure of the grind, that they will be rewarded with something meaningful in comparison to someone that has fewer mastered skills..

3) Will create a MUCH NEEDED equilibrium to the players that have devoted x amount of time doing y and the players having devoted x' amount of time doing y'.

4) WIll make multi-masters something that is prefered in PvE and PvP combat and with a reason; They should be the ones that are preferred simply because they have invested more time in something.(And that's again part of good design and balancing an MMORPG)

5) It will eliminate the OUTRAGEOUS phenomenon of all things being equal a master of all combats LOSING to a one master person...(And yes with the madness bug this happens A LOT).

6) It will make everyone actually strive to gain something from the grind; instead of the grind itself.

As I said; the amount of HP is an arbitrary value; just something that is not too few as to make it meaningless; and not that much as to make it OP.

But all things considered; I sure as hell believe that a master of all combat skills should any day of the week have the advantage in all content over someone with fewer masters... So; Just give us a measly HP increase; give us something to work with and not feel frustrated.

Hope you will support this idea and if you don't; please dont give the same old null arguments...Be contstructive or don't post at all.

Yours,

Star.

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