IDEAS FOR RYZOM


Adjustments following players population

The pro-argument of the thread is that the mat economy of the game is based on a full server, meaning sups were meant to be rare!Remember post-merge when a 97% amp was special? Now you can grind with madakoo maga amps.Boosted items were meant to be shiny, special creations.  We were never meant to grind sup loot and op mats for that uber weapon.The mat economy is broken.  Foraged loot is easy to get; yes, lowering yield would slow this down, but keep track of that refill timer, look at BM, turn up, dig *yawns*.  Yes, I get the irony of me complaining about this.  But season change used to be a scramble for a relatively few mats; as it was intended to be.And the reason for the reason for buo and kachine being left now is that premier mats are too easy to get, and thus people not making full use of what are still very good mats! We have become spoiled and forgotten what made Ryzom PvE great - it was hard and you had to work for it.  If you think it is hard work now you have short memory or never experienced the 'gold rush' scramble of season change/reset.Boss loot is easy to get if you actively hunt for it, and team of 2 or 3 can easily take down all bosses except for kinkoo and  vorkoo, if mats are all you care about.

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