There is one small problem with your analysis.

There are actually two points that satisfy all the conditions you specify. They are on either side of the line between A and B.

(Specifically the defined triangle can be flipped along the A-B line.)

It's usually enough to look at the two locations and realize that solution #2 is in an aggro pile and look at the other one. :D

If you find a third point you can get a unique solution. I tend to just target point B, estimate where I'm going to end up (based on my eyeballs on the map, then run until the distance to point B is the right number, then target point A, and iteratively adjust my distances until I'm there, but that's just because I'm too lazy to do the maths.

There are actually two points that satisfy all the conditions you specify. They are on either side of the line between A and B.

(Specifically the defined triangle can be flipped along the A-B line.)

It's usually enough to look at the two locations and realize that solution #2 is in an aggro pile and look at the other one. :D

If you find a third point you can get a unique solution. I tend to just target point B, estimate where I'm going to end up (based on my eyeballs on the map, then run until the distance to point B is the right number, then target point A, and iteratively adjust my distances until I'm there, but that's just because I'm too lazy to do the maths.

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Remembering Tyneetryk

Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.

(*) This statement is contested, but we are certainly the longest lasting.

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