When I try to launch Ryzom client (downloaded from ryzom.com), it crashes at loading screen with segfault.
It works fine with opensource drivers (libgl-mesa-dri and lidgl-mesa-glx), but computer behaves strangely with them and half of installed games don't work with them also.
There seems to be error in video memory detection on opengl/ati and only triggered on linux (I have ati card on windows).
It should be fixed in next client patch (hopefully). If you want to compile your own client, then you can do it using sources.
I have docker scripts for compiling client.
Riewellnot sure on this one, but maybe disabling FXAA in client.cfg (FXAA=0) will fix this? client.cfg should be in $HOME/.local/share/Ryzom/0 directory
Program received signal SIGSEGV, Segmentation fault.
#0 0x000000000000063b in ?? ()
#1 0x00000000026581e0 in FXAA ()