IDEAS FOR RYZOM


Combining OP mats

(Google Translated)
I think that's a good idea.

I also think the proposed rates are too low:
- Much more OP material per increase

I think dappers are necessary (and in quantity).
- One could establish this for example to 10% of the price of the drill of Q100 when one wants to pass from Q50 to Q100 by test of increase.

I think it would be necessary to limit the increase of level with a functioning in this kind:
- A Q50 item could be transmitted in Q100 with a 100% chance of success.
- This item Q100 transmuted once would then have only a 50% chance of being transmuted again in Q150.
- This item Q150 (transmuted twice already) would have only 25% chance of success to be transmuted in Q200.
- This item Q200 (transmuted 3 times) would have only 12.5% ​​chance of success to be transmuted in Q250.

- An original Q100 item (not from the increase of an item Q50) would have him, 100% chance of success to become Q150. The transmuted Q150 item here would have 50% to be Q200. The item Q200 transmuted 2 times would thus have 25% to be Q250.

- An original Q150 item (not from the increase of a Q100 item) would have him, 100% chance of success to become Q200. The Q200 transmuted item would here have 50% to be Q250.

- Except: A natural Q200 item would have a maximum of 75% chance of becoming a transmuted Q250 item.

---

Vauban
Show topic
Last visit Thursday, 18 April 20:56:31 UTC
P_:

powered by ryzom-api