IDEAS FOR RYZOM


Experience carry-over when gaining a level

I side with Tsiregal on this.

Back when cats were really useful (and rare) at the high levels, I always turned them off when approaching a level, not because I was worried about "wasting" xp, but in order not to waste catalysts! That no longer applies.

If it's a matter of a few numbers changed and a server reboot, that's cool. Any more effort than that is a waste of dev time imho.

Consider: On the average, the so-called "waste" is a fraction of an action. All things being equal, it will average out to half an action. The way levels work, that "waste" is *less* than half an action's worth on the next level.

Less than one half action, that's all. The only place that might be a significant fraction of a next level is in Silan, and the number of actions in Silan that net the user 3K points is very *very* small (and I say that because I've never seen one, but there's always a possibility that I missed one). That means that the "waste" is only a few hundred xp.

If someone is worried about a few hundred xp, they aren't going to stick with this game anyway.

"Fair" = "all players are treated the same", not "all players are treated the way you would like them to be treated."

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>
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