IDEAS FOR RYZOM


Experience carry-over when gaining a level

If it can be done without major effort, I would support the idea. Yet please note that the benefits of such improvement are dropping fast and losses can be limited by attentive players.

Mind that f2p players may limit the loss of points not carried over by disabling catalyzers in case they are using them. In that case maximum loss would be 3000 minus the amount of xp needed to gain the level.

Also, when approaching level limits, one may switch to lower opponents, or doing crafts with fewer materials. Especially with combat xp (fight or magic), lower level opponents are overcome faster and with less chance of failure.

And mind that the relative weight of xp gain is dropping too. When it takes 50k, 100k or even more to get a new level, one does not care so much anymore for a fraction of at maximum 3k or 6k getting lost, at least not when in a real killing frenzy :). Similar with crafting: After having dug up some thousand mats and processing them at the stable one may do ten or more craft levels in a few minutes (then going digging again), in that case nobody cares much about a few thousand xp getting lost.
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