IDEAS FOR RYZOM


Potions Master Occupation (bottled clothing colors + more)

I know that we already have plenty of buff products, it was not the intention to duplicate or replace already existing things.
And when I talk about occupation, I mean daily missions in general, not a copy of what we already have under the name of occupation (especially not the same recipe concept).


Of course we already have all the mission mats (I use them so rarely and they are usually invisible, I forgot about them XD), they could be used in daily missions as well. (Is there any senseful reason why they are not trade-able?)

But there is a great difference between the mission mats and the pick-up stuff I would like to search and find on Atys.

The mission mats: need dig skill, are not visible in the landscape, always to dig in the same spot, not trade-able
The pick-up items: no dig skill, visible in the landscape for everyone, can be picked up by everyone (no mission or skill needed), spawn in a random way somewhere in the landscape, can be traded


Your ranking looks way more complicated than the already existing occupations.

Was thinking of a more simple concept.
At lvl 1 you can craft 1 bottle a day, lvl 2 -> 2 bottles a day, etc (up to 6 bottles a day = 1 heavy armor dye set)
Recipes are automatically awarded and added to the recipe book by finishing achievements

The pick-up mats should range from very common to extremely rare, e.g. deep black should be very rare and contain at least one very rare roots pick-up mat and recipe for a 250 roots achievement, or pastel yellow in the very common color range for exploration of desert lvl 50 zone.

So, the fun part is running around and finishing achievements, to get recipes, then run around and search for the mats or trade them with others.
Reward for leveling up: ability to make more than one dye bottle a day. Bottles are supposed to be trade-able.
Other effects: people will likely visit rarely used areas more often because the new pickup mats can spawn everywhere. It may even be required to team for very rare mats that spawn only on Goo, in Demons Lap or in other very dangerous spots. :P


The technical part of the new dye, only one skin (meaning one texture, and maybe an additional one to mask/separate the skin parts for not being dyed) is needed for every item, in grayscale, that one gets a color overlay.
This should also be possible (likely easier technically) for hair dyes.


Why rules that force everything new to where things already are?
Shouldn’t rules be not just senseful? Support fun and freedom for everyone?
Would there be any harm done if all homins on Atys would wear neon pink clothes tomorrow?

There are too many senseless restrictions already, we don’t need more. :)
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Last visit Wednesday, 24 April 08:43:21 UTC
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