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Proof that Ryzom is a family business

I switched back to normal client in the week before Christmas because I had trouble with Steam.

I don't think it's that bad, it's always 13 Players playing Ryzom at the same time (24/7), depending on time of day and day of week, so on last Sunday there were about 35 players I see from the graph.

Addition: What we also see there is how important holidays and events are, there were higher player numbers around Anlor Win and around the Atysmas events/Christmas holidays.
I feel those player waves also at my resale activity, guessed from my current sales rates we still have more active players than before christmas.
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Last visit Sunday, 28 April 03:59:17 UTC
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