IDEAS FOR RYZOM


ONE change to how merchants work - substantially longer time.

Loved
It's not that I don't know plenty of super master level crafters but I don't need to track them down all the time, or hoard a bunch of items for later in multiple Quality, and I get to feel the security of, oh yeah there's gonna be something there for this newbie I just met, let me go get one for them.

The existing system has it's problems but there's no reason not to make easy changes that will only cause benefits

If it is helping someone and not hurting anyone, I don't care what the "reality" is. We all have different perceptions of reality. In my reality I don't need to subscribe to the current state of the system.

But reducing number of slots *would* hurt me and other people who sell looted materials.

@Sinvaders: Please no... For the big guilds it would not matter much, but for smaller guilds, it would be a disaster in terms of supplying for the guild.

---


Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>
Show topic
Last visit Monday, 29 April 13:32:55 UTC
P_:

powered by ryzom-api