IDEAS FOR RYZOM


ONE change to how merchants work - substantially longer time.

I rarely even put stuff in the merchant for any reason. I find the merchant useless for storage, and only marginally useful for actual commerce. I fall into the "Gift it or destroy it" school of thought.

Why? The 7-day timer. Pure and simple.

With no guarantee that (whatever item/mat) will actually sell, the profit I makes off of the items and mats I destroy is not much lower than the profits I get from the merchant. In fact, the difference is so slight that it costs me more to use the merchant than it does to just destroy things.

As for storage, that's kind of dicey since I have a life away from Atys and I don't want to lose stuff simply because I sometimes have to adult.

I haven't given much thought to how many slots is appropriate, but I applaud this proposal in principle. Furthermore, I can't think of any real complications that would arise as a result or any great difficulty in implementation.

+1

---

Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

Show topic
Last visit Monday, 29 April 06:44:15 UTC
P_:

powered by ryzom-api