IDEAS FOR RYZOM


Make NH 24hr turn-in a true daily (not limited by others)

Ok .. regarding the topic:

I support the idea, on the simple basis that players need a way to earn money that is a) easy enough, b) not economy-breaking, c) varied. Oh, and reducing friction for paying players is always a decent idea.

Reducing pointless teleporting is indeed under the "reducing friction" in my book. Not restricting people to digging + crafting missions adds to the value of the game as a sandbox (yes, NH exists, just that it's currently frustrating), so that adds to c).

However, I do have a small problem with a) and b). Paying people 360k to run around 10 minutes (what would take to get 8 certificates in an occupation) seems both too easy and unbalanced. So, I do support the idea, but with a caveat: if you use this option to insta-sell, you only receive 70% of the faction points and dappers you would normally get.

@Gidget:

1) Zin crystals have maybe 1 bulk and 0 weight. They work by opening up a window (via ARCC), which lists all possible destinations. So, by not carrying pacts, you save some 65-70 bulk.

2) Going marauder is a tough choice for anyone. Consider that you never get faction points again, so no buying faction picks (one example). Even for sap crystals, you need to bother with running an alt that does occs, transferring their crystals to you, etc.

Also, some teleport locations are in tough spots. Good for scouting, less good for survivability when you have 2700hp in HA, and can't dodge/parry high level mobs.

RP-wise, you're almost universally hated.

Oh, and a f2p that's marauder isn't even going to get the pvp points off someone else, unless they kill afk'ers who are tagged.

3) Hard to say.

At any rate, this whole talk is derailing Loved's thread.

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