IDEAS FOR RYZOM


Raise the maximum experience limit.

Eikn
Even though your calculations are extremely favoring your point of view, they clearly show that a normal player would be forced to grind for one whole month at 2 hours a day in order to get one master.
True except the unfounded accusation that the models were biased, they were conservative estimates to my impression. And I would dissuade anybody to grind 2hrs a day only "to get a master" unless having abundance of time to spend every day. Doing so means you have not understood the game.

Having reached a level, be it 50, 100, 150, 200, above or inbetween, empowers you to do a lot of things in Ryzom, such as fighting, healing, exploring, harvesting, and so on. You will not have understood a hundredth of the intricacies and mechanics of the game when reaching medium (100, 150+) or high levels (200+) or even "master". A player using her first month on mainland not to grind to "master" at any cost, but thoroughly exploring, learning about seasons, weather, mob behaviour and movements and general survival will definitely be the better player at the end of that month, even if she has no level above 100.
That is two hours of doing nothing but constantly grinding monsters that are not even hard to kill.
As a sidenote: Ryzom animals are not "monsters". Their behavioral patterns, especially of herbivores and carnivores are modeled after behavioral biology, and they differ from species to species. It is worth while much more to familiarize with their behavior than rushing to as high fight/magic levels as possible.

All "not hard to kill" targets are just an offer one may follow or not. If taking the ease of attacking "easy" mobs it is wierd to complain that they pose no threat. There are enough dangerous targets to pick, and I can confirm that they are more fun.
What about occupations? What about PvP? What about guild life? What about fame? What about crafting and harvesting?
I can't farm two hours every day just to enjoy the game like the others do. I can't farm two hours a day for half a year without doing nothing else just to wield 3 different weapons, heal and deal some damage.
The point is not if it is possible, the point is that it is neither challenging nor fun. It is just extremely repetetive. And who is gonna craft all the stuff I am using? Who is gonna harvest all the mats if I don't have time for it?

There are lots of players ingame who had no qualms to undergo the efforts of training. Most will be willing to craft the stuff you cannot craft yourself. Mind that this is a multiuser game.

When leveling digging and crafting is no challenge to you drop it and rely on guildies and other helpful players, there are lots around.
And most of them found purpose and satisfaction in training those skills they are practising.

The game is designed so that one cannot do everything on one's own from the beginning (it is possible, but is a long way reserved to those ready to take the pain) . But if you want to have the skill to use a weapon you will have to train it.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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