IDEAS FOR RYZOM


Deeper Design – easy examples included

I've heard about the splits, but the mid-game seems boring.

I do not see much of a difference between the stairs for a balcone in south-Fairhaven and being able to swim below wooden connections of platforms in FH (it's done in the tutorial zone).
A few more stanzas is not changing the code much either.

I just miss something to keep players between the tutorial and Level 50 interested.
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Last visit Saturday, 27 April 04:43:49 UTC
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