IDEAS FOR RYZOM


Key-Combos (e.g: Allow to make move-keys context-sensitive to overlap with h ...

… First, thanks for the feedback, Bittymacod.

If you have the context "playeraction", D triggers a different action (hotkey-bar #9) as if you would have the default contetxt "move" where it would trigger a "turn-left" action.

Some words are context-sensitive. If christians speak of god, they mean the "almighty all-knowing god". But if an atheist speaks of god, he means more likely "what lived before and will live after me, what has the power to control humanity as a whole, that is referenced by the word god".
So I took that word for the expression "context-sensitive hotkeys" – hotkeys that contain multiple meanings based on "the context", which is a precursor, a precursor is what came before, what gives some meaning to the expression after.


… now, to address the question of need:

I already have programmed this for my own HTML5-game, but I struggle to hook it into Linux, below all user applications.

Apart from that, I think it's an illegal macro according to the "terms of use".


… the difference it makes, I better explain with an example:

I want Y for:
1. A hotkey for spells
2. The quick chat for "Yes".
3. The quick chat for "Yeah!"
4. The quick chat for "Jihi" because J and H (for hi alone) are on the other side of my keyboard.

CRTL, ALT and Shift are hard to recognize, but imagine you could put it all as:
– <just Y> : use spell
– <hotkey: say> + <Y> + <hotkey #1-3> : Jihi, Yes, Yeah
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