Communication & Marketing


[Comm & Mark] Reports of Ryzom Forge's meetings (Communication Group)

9th of may 2016

Ryzom is on Steam since friday May the 6th at 10h00 CEST (08:00 UTC)!

We annouced this coming everywhere on social networks and websites, and articles are still published. The list, daily updated, is to be seen there: http://app.ryzom.com/app_forum/index.php?page=topic/view/24899/

The coming of Ryzom to Steam provoqued a huge affluence of players this week-end:
- 450 simultaneous players on Atys, whose 268 on Silan
- 270 simultaneous connections via Steam
- 450 000 visits of Ryzom sites (Steam & ryzom.com) on sunday
- Many resubscriptions
- Many requests for restauration of characters

We have to wait since next week-end for comparison of these numbers to equivalent days and hours, but it's very promising.
To us, now, the task to give all these new and old players the desire to stay as to discover and rediscover our gorgeous Atys!

Remember, Ryzom is an independent game led by a small team of volunteers, and this influx of new and old players is for us both a great hope and a great challenge we face all happy and very seriously.
For more than 6 months every volunteers team work hard to prepare for this great moment! For all of us, Ryzom is more than just a game, this is the game you love and to whose development we are proud to participate!
If you want to help, it's simple: give your ideas on the forum, create player's events, join a volunteers team, subscribe, or just have fun in the game and help to welcome the new players!

Q: What will this mean in relation to having more content added to the game to keep new ones here and playing? Or is it to soon to ask this question?
A: In a few days, when unavoidable bugs of the first days will have been fixed, the teams will resume their work on their tasks aimig to add content. For the rest, it's stil too soon for talk about it, but our view of the game has not changed: if the repopulation of the server lasts and subscriptions follow, we will have the founds needed to work with other additions. We want new subscriptions not to keep for ourselves but to have the financial resources to create new tools for Ryzom Forge and new content in the game. A good part of the players are subscribing to help us, it's normal that we do our best to develop the game in return. What we are lacking for now, it's enough subscriptions for it. The coming of Ryzom on Steam is a great hope for us, the one to finally have the means to make the players what they give us for so long.

Q: A thought here. If players are subbing and getting permanent experience catalyzers what is planned to make outposts more competative again? We are losing a large portion of the game at that point.
A: This game "belongs" to his players, it is primarily their proposals that will be followed, if achievable, interesting and consistent with the Lore of Ryzom. The outpost catalysts could be replaced with sap crystals for example, or by something else. Above all players to agree on a proposal (via the "ideas" forum). Then, the more human and financial resources we get, the more we can implement some of these ideas.
Glorf: Same questions about events, then. Are there plans to make again events more interesting ? The game loses much of its interest without it.
Tamarea: The animation team has tons of projects, 4 large sequences or almost ready to play (one per nation) in addition to the Ranger, but unfortunately there are not enough leaders to play regular events. That's why I run every monday a call for applications.
Glorf: I don't care to know that there are sequences scheduled. I speak about interesting sequences, for me. You should try to "tease" the sequences.
Tamarea: Motivation and ideas are there, but we are small teams and each often has several roles. When an anim has to quickly translate a press release or an urgent announcement, for example, he can't work preparing for his event.
Glorf: Should see if there are people who are interested to animate. And as you try to keep the players, you must also remember to keep the anims.
Tamarea: The small team of animators is still there, it just dream to expand. Besides, I have received several applications these days, so I hope this dream will come true soon! I also remind you that players can offer their own events (by email to events@ryzom.com or on the forum) and that we help them to achieve these (technical help, Lore, NPCs ...)
Ogmios: To become anim, one have to be bilingual? I don't apply... too hard. Good knowledge of the Lore, I presume...
Tamarea: Not necessarily, as an anim speaks correctly a language, it fits! ;) The Lore it's better but not mandatory, the Lore can also be learned internally. A new anim is training and is guided before going alone! As long as the motivation and knowledge of roleplay are there, the rest can be learned. I remind you that, for application, the post to follow is here: http://app.ryzom.com/app_forum/index.php?page=topic/view/22046/2# 2 (and that it should be keep secret, to preserve anonymity).

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com
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