OFFICIAL NEWS


[Ryzom Forge] Meeting (4th of april)

2- After Steam projects: questions and answers

Now that the main tasks for Steam are over, we'll be available to work again on our other projects that were in break.

Q: What would be the next project after Steam?!
A: In order not to spread oursleves, we're concentrating for now on these three areas: New Encyclopedia rites with the 50 matis rite first, Ranger rite, and improvements in the marauder gameplay. These projects also mean improving Ark in parallel.
Q: Interesting, I wish they wouldn't take as much time as the Steam has taken to get implemented?
A: Theses projects are already ongoing but had to be put on hold during Steam.

Q: Is it planned to add specific craft missions for the marauders (as it is for the craft missions of the tribes?) without for it to change their fames?
A: The improvement is planned in three steps:

First step:    
- Fix the walls and the guards (done with extra fixes such as the OP plan givers fix). (done)

Second step:    
- Consolidate the Lore. 
    
- Fix the fame and the rite.

Third step:    
- Start assemblies and events.
   
- Add missions and occupations.
   
- Work on new elements such as armors for Marauders.

These steps have been defined for a long time, but because of the Steam tasks, step 2 is still waiting to be finished. This project, as the other ones, will restart now.

Q: I'd like to see a new Zone.
A: It's the long term goal of Ryzom Forge. Even if there still is a long path to go, as much on the ideas level as on the technical learning.
There's no rush... A new zone have been suggested years ago... But, still nothing... I know, a new Zone isn't that easy to implement but I believe it's a true way to develop the game... I don't think few bug fixes or some superficial adds would make old Players resubscribe. If we put the effort on something big, I would aspect the results to be as big.
A: Zatalyz: A new zone has been in the pipeline for a long time, but creating it is complex. 
First of all, the tools: currently, creating a new map is impossible. Kaetemi is working on these tools, but he's alone and it's long. If you know C++ and 3D engine, you can help him. Second, gamedesign: creating a balanced map requires a lot of parameters. The projects already written on the forum are only vague ideas, which haven't managed to get the approval of all the participants. In the end, you have to place thousands of mobs on the map, manage the sound system, etc.  It's not unrealizable, but frankly, as long as there won' t be more peoples working on this kind of things, it's not much realistic. At the current working pace, it would require about ten years for a small nice area.So, if you want a zone, find volunteers, people who want to get trained, or find peoples to pay for twenty skillfull professionals. There aren't enough people working on Ryzom and on Ryzom Core fo it to be feasible "quickly".
It's exactly the problem, there aren't enough Dev...
A: Zatalyz:  It's not only about devs, but also gamedesigners, a very different job. Currently, using the world editor to edit the primitives can be done by a non-dev, and it allows to do a certain amount of things, but you have to learn the tool AND to know about gamedesign, or you'll have a not very nice zone.
The real project would how to get Dev and GameDesigners interested to develop Ryzom... I'd suggest, make an additional option to subscribe with double price so that Ryzom can get more Money, as at the end is a question of investement and Money!
A: There's already an option to donate to Ryzom, using Paypal.

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com
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