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A lengthy consideration on Ryzom's status as a PVPer

We can't think about this from our own PoV, but start thinking of the PoV of those who are no longer here. You may not see the need but the people who have left the game do. Ari was made more tolerable for those folks and they came back en masse because the community ignored game mechanics and addressed many of thes issues on their own.

We lost sbout 50% of our player base on arispotle when PvP was introduced. As for the mechanics, they are already theree... we have additional OPs, we have the ranger (Tryton) faction(s) we have kitin mounds. As for the lower end OPs, that mechanism could simply be solved ... every OP has a mechanism whereby it produces a tool of a level +50 over its designation... major work required to bump that ?

Apparently there's time to spend on fishing which will something new and exciting for a week, but we don't have time to address the major precept of the game which is the kitin invasion ?

Occs were introduced in a time of light manpower, so were the advanced Occs .... an Occ that makes cats could easily be changed to take x number of lower level tools and craft higher a level one.

I have been here for over 12 years ("vacations" aside) with my major activity being chatting That's one of the reasons (not using alts ... and cats in their day, other than crafting ... being another) that I still have plenty to do. I have paid close attention to players when saying their goodbyes on why they are leaving. Looking thru glasses, colored by our own worldview, will not address "their" reasons for leaving.

And as indicated previously, there are things which the community controls and things whhich the devs control. Speaking again for those that are no longer here.... both PvP and PvE, there's just as many things in the 1st category as the 2nd..

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