Your Local Ryzom Data: Finding, Backing Up, and maybe Editing

What would be great would be a guide how to (probably hexedit) the landmakrs - mostly their names.
As I gained more experience with the game I eventually ended up with a lot of landmarks. When I started their names were really simple, while as I progressed Ifound duplicate names which made it more difficult to distinguish them from the list. With that I tried editing or deleting the old or duplicate landmarks in game - which (at least then , notsure if it's fixed by now) in turn led to all landmarks younger than the landmark edidted (or deleted) to get corrupted and removed from the list entirely.
In the end I wiped out the whole local save and started making new landmarks with a name pattern which would prevent duplication issues , but it would still be useful to be able to edit them locally without the risk of corrupting or loosing them.


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Last visit Saturday, 9 December 05:14:39 UTC

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