TECHNICAL SUPPORT / WEB APPs BUGS


What causes rubber-banding, and how can we fix it?

Generally spoken, rubberbanding stems from delayed synchronization of server and client position data. Of course, server position data are authoritative, while client position data are an interpolation in case updates respectively acks from server are not received in a timely fashion.

I suffered ways worse position updates in other MMOs, sometimes resulting in several 100m teleports, in worst case into the mid of agro mob packs. Compared with that, Ryzom rubberbanding, even when happening in a nasty way, is ways more benevolent in most cases. Ok, when running from KP, a setback of some 50m may be deadly ..

I did not suffer significant rubberbanding during the last months, the phenomenon was more widespread one or two years ago. I think the 64bit migration of server code or other engine or hardware updates brought significant improvements. Yet, synchronization over a worldwide network will always remain a challenge, and it is well possible that I am viewing it from my privileged position with a few ten milliseconds response time of shard.ryzom.com to my clients in Europe.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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