OFFICIAL NEWS


[Ryzom Forge] Meeting (16th of november)

1 Dev Group

1.1 Ryzom on Steam (dev part)
Kervala: I've found a fix for NVidia graphic cards with Optimus, so people using these cards shouldn't have any trouble anymore. Basically, those are the laptops with an NVidia card and Intel: it uses the Intel card by default and NVidia only for the declared games. In Ryzom case, it uses the Intel card which has a lot of graphic bugs. That's why I've changed something in the client so that the driver gives priority to NVidia card.

- Feedback from a tester: the Optimus card under Linux is better managed on Steam. It's very important for all the players with this type of configuration, because they can finally see the water on Ryzom.
- Kaetemi has fixed a bug with the XAudio2 audio driver (Windows default one).
- Kervala has fixed the problem with decimals for numbers in UI for almost all clients (the OS X client is being recompiled right now).
- Kervala updates on a daily basis the client files with the fixes and the missing translations provided by the Translation Team. The whole of it is integrated in Steam data.

Small call by the way, even if it relates to the translation/correction team: The proofreaders are trying to fix the whole of the client (interface text and system info) along with all the NPC texts before Ryzom is released on Steam, which means they have about 2500 pages to proofread in each language in about one month. Some files only have one or two pages, some others have a few tens, and others a few hundreds.So I'm calling to all good proofreaders (DE, EN, EF, FR, FU) to lend them a hand. If you're interested, please contact either Gaueko (gaueko@ryzom.com) or Tamarea (tamarea@ryzom.com).

Q: Why "one month" to fix everything?
A: In order to finish at the same time as the other groups which are working on Steam (Dev and Communication) and so not to delay the release of Ryzom on Steam. But if needed, i'll ask for some extra time. For me it's better to wait a little more and provide an IG text cleaned of its mistakes.

1.2 Graphic tools
YannK: Two small things regarding the arrival of the graphic tools: 
Q: Which news can you give regarding the availability of the export tool from NeL for the static objects?
A: The tool is under writing, first step is done, second step is ongoing. Kaetemi could tell more about it.

YannK: I'm asking because, and it's my second point, I've temporary given up the study and documentation for the datasheets of .sbricks datasheets and for the.creature because they are the ones which will be the more needed to add objects in game. My goal is to document everything as I did for the .sitem, so that we can add easily everything we want once the tool is ready. But since the .sitem were the simplest ones, with only a hundred of parameters to study, it may be a bit longer this time.

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com
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