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My alt and me- a simple guide begginer's guide on alt use

Great guide Astarth, it's the kind of thing that once it's made everyone wonders why wasn't it made a long time ago :)

I would just add / note a few things..

i. My regular alt(s) have at least two mini-masters: heals and melee. The explanation is simple, heal really starts to shine after level 100 (you can actually get 1000+ hp in one enchant), and their survivability drastically increases once they have all the hp upgrades in place.

The training itself should not take a lot of time, and is certainly more rewarding than plod grind.

Aside from that, I would aim for a magic mini-master if you intend to help other people with the alt. That newbie guildmate you're helping? He *will* run into aggro, he *will* die, and it will be up to *you* to survive and rez them. Magic 125 really helps with survival.

ii. The alt will have the same alignment with me. Granted, this is not always possible or feasible, but you can lower NH stocks twice as fast if your alt isn't losing money to get transported with you. Also, this solves the money problem, with some patience they can be self-reliant and even make their own catalyzers.

Having the same religion and the same TPs is self-explanatory.

iii. Alts can be used for boss scouting, until this is deemed illegal.

Yes, they can't exactly take a stroll in Forbidden Depths, but they can check out a lot of lvl 200 regions easily, and some 250. Especially if the have a mini-master and you give them two +20 dodge daggers, they actually gain survivability. And if they die .. you don't mind the DP that much on them, do you?

Oh, and bosses are tied with having the melee mini-master. If you need extra heal from your alt, and the boss is in Abyss of Ichor (or south EI), I really hope the alt has all the hp and auras they can get, or they'll never make it there. I can't even start counting how many bosses were done by me, mini-me and just one second player.

iv. I love the second vertical taskbar, use it on all my characters. Helf-heal and auras. A character with a mini-master actually has decent speed-up, mpa and invul, this ties in with the above points - can scout, can run away from stupid team, can do a lot of things if you have the action properly set.

Also can successfully drag on unsuspecting diggers (not that I ever attempted or performed such actions..)

v. Well, that's pretty much it. Just wanted to stress I'm not contradicting Ast, only presenting my preferences and reasoning.

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