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[Ryzom Forge] Meeting (5th of october)

Lacuna: I am aware that short after the fusion, the possiblity of marauders to enter cities unattacked was classified as a bug. Yet, "PvP jewels" are, strictly spoken, a bug as well (have a look into the code, it is just an omission), but has been considered a customary right of PvP fighters and will not be touched.

Likewise, city access of "small" marauders may be considered a feature and not become subject of change. That would be a valid, viable, and not too much resource consuming compromise allowing marauders to take advantage of the occupations.

And no, I am against "fair treatment" of marauders, as much as I am against "equal teleports" for Rangers (in fact, I would favor a couple of things harder in my organization, or at least tasks which require much skill and risk).

Marauders are the outcasts of the new territories, an insurgent force opposing everything hold dear by the rest of the homins there. The rest of hominity may have their quarrels, but they are limited by treaties and rules of conduct. One cannot expect that those who are bandits and terrorists in the eyes of the majority of homins in the new lands, openly striving to destroy their nations and to suppress their cults, will receive fair treatment.

I agree that life on the bark should be sustainable and interesting for a marauder player, and I would like roleplay and PvE opportunities being created making marauder life besides digging, crafting, and PvP more interesting (and am open for any reasonable proposal). Yet I would like the same for Kami, Kara, the four peoples, and of course for my organization as well. There is a shortage of development manpower, you know.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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