IDEAS FOR RYZOM


More detailed permissions for guild positions

Ok, so currently we have four positions in a guild: member, officer, high officer, and leader. The officer position is quite weak (can change motd, and invite/kick members), while the HO position is incredibly strong.

I find this current set-up limiting.

Perhaps roles could be diversified, and a member will be allowed (or not) to perform a certain role by the guild leader.

For example

- Master of Coin : can take money from guild hall.

- Sergeant : Can change position of guards in outpost fights. Can pay for guards.

- Communication officer : Can declare war and change outpost defense times.

- Quartermaster : Can access all items and mats in guild vault. Must be subbed.

- Apprentice overseer : Can only access crafted items up to q150 in vault. May be f2p.

- News-bearer : Can change motd.

- (some other stuff you can think of)

I think I've seen several guilds struggle with the lack of details in permissions .. :)

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