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Technical harvesting notes

I was really bored.

So I delved into the RyzomCore source code and tried to figure out how harvesting really works (unmarked spoilers everywhere!).

A lot of things are hidden in server-side config files. But we do have, in the RyzomCore repository, what looks like a copy of the egs config (as it was in early 2014), and light empirical testing suggests those numbers are accurate.

Feel free to suggest anything I've missed, or point out anything that doesn't match your harvesting experience.

Fun fact: at one point there was supposed to be a third "health" meter on sources that spawned creature(s?) when depleted. This is no longer a thing, but remnants of this idea exist in the code.

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Last visit Friday, 19 April 08:56:26 UTC
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