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New rules for guilds?

I've been quietly watching this post since it started; The apparently upcoming "fix" has raised some questions in my mind, like what is a "guild anyway?"

Websters defines as guild as :
"an organized group of people who have joined together because they share the same job or interest; especially : an association of people who made or sold goods in the Middle Ages"
Clearly, Ryzom isn't based upon middle ages Earth, it's Science fiction-someplace else. So what is it?

Is a Guild a family? In my family (irl) we have extremely devoted Christians of several faiths, Agnostics and at least one outright Atheist (who shows up for Christmas every year and doesn't start any trouble, just enjoys the holiday for what it is). Politically, we have far right-wing supporters and far left liberals, but we still get together on a daily basis and share holidays. (with no bloodshed mind you)

Is a Guild a job? I've held several occupations and worked for lots of different companies in my life and the one they all have in common, is that the people i meet in the workplace all come from different religious and political backgrounds. I'm a bleeding heart liberal atheist and can gat along just fine with with the most conservative Cristian government hating republican tea-bagger my country has to offer, as long as we get the job done.

Is a guild akin to a quilting/crafting club? I think not. Although I have never been personally involved in any kind of "crafter's club (guild if you will)" I know people who are, and they have a lot of fun discussing differences in politics/religion.

Is a guild a school of some kind? Please, you will never find a more politically/religiously diverse group than you will at a university.

OR... Is a guild in Ryzom just an outward expression of our religious or political fanaticism?

Why not give the power to control who is and is not allowed into a guild to the founders and /or leaders of a guild instead of making religious and political faction a game mechanic? If Ryzom is going to bill itself as a truly sandbox game, then why restrict guild formation in regards to fame? wouldn't it be more dynamic even related to RP if you could have members of a guild who were of opposing factions to interact with each other daily within the same guild, friends in family, but enemies in ideology? Guild leaders could decide how extreme their followers needed to be in order to be in guild, members would be more free to choose their level of fellowship within a cause.
I realize this isn't the easiest solution to this problem for the people who code this game, but maybe it's the best? Giving the guild leaders control of the faction of their own guild could make for a much more rewarding experience for all.

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