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New rules for guilds?

My 2 cents on this.....

I'd would say I agree with the argument that a guild should be faction-less. Guilds should be about a group of people from all races and creed sharing a common goal. I've twice experienced civ or faction preventing me joining a guild and guild rules preventing me choosing a civ or faction.

A better implementation would be to keep civ for people of the same civ to group, faction for faction and guild for people to work toward a goal that doesn't involve faction/civ.

Following beta, most of my friends chose to create Matis toons while Doc and I chose Fyros. In those early days it didn't matter; until PvP was added. I went to the first PvP event and found I couldn't heal an old friend because they were now my 'enemy'. Never went near PvP again.

I don't think the faction/civ implementations have enhanced Ryzom at all and I don't think they're logical either where guilds are concerned.

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Elder Of Atys

Chasing the DING!
katriell
You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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Last visit Wednesday, 24 April 03:49:38 UTC
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