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New rules for guilds?

I answer only to the first subject, the off-topic about "what are mara" doesn't interest me.

I am rolist. Mainly. And french, too. 2 defect :P But I am agree with Binarabi. I think that guild should be able to accept everyone, with no faction restrictions.

Not only mara : all people.

-First, for non-rp people : guild exist only just to aggregate friends. Faction haven't sens for non-rp people, it's only sort of gameplay, and I understand that they want play together. Kami, Kara, mara, neutral, it's only human behind keyboard.

-Second, for rp-people : if a lot of guild accept only "their" faction (kami only with kami, kara only with kara, etc), there are other guild, too, who want promote "friendship through nation and faction". I remember a guild, on aniro, who want reconcile Kami and Kara in matis nation (open only for matis, but for kami/kara...). I play 2 years on aniro, and I meet a lot of rp-people who play "friendship rp", who say "they are our ennemies, but they are homin too, and if we can work with them, peace come on Atys". I think, for RP-people, the real war is between fanatics and peacekeepers. Fanatics want to kill all people who are not in their faction (or convert theim), peacekeepers want love and peace between all homin (and not "between player"... It's RP, it's for "homin" !).

There are fanatic and peacekeepers in rp, but, if they are only RP, it's not a problem (hey, I have fanatics toons too). Problem is when it's not only RP, with fanatics who don't accept that we can have friend who play differently. Or with peacekeepers who don't accept to have rigid rules ; nobody has "right" or "wrong", it's two different way, very different, and very easy to fight for that.

In french, we say "Vivre et laisser vivre" ("Live and let live" say Goo-trad, I hope it express the same thing). I like this sentence, so I like idea to allow people to choice their guild (and their gameplay, their rp, etc).

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