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New rules for guilds?

Hello everyone, I am fairly new to this game and so far I am enjoying it for the most part although some people have been very nasty to me and rather rude but that is for another topic and time.

I am following the path as a Ranger and if i am understanding correctly the issues and arguments back-in-forth there seems to be more game restrictions that need to be put into play so that the game actually follows suit based upon what i am reading. I am also fairly new to role-playing based games so pardon me if i do not fully understand what is being said. The restrictions seem a little odd and the following statements is what I would suggest we follow if we are to truly have a realistic role-play environment.

If you are Kami aligned, you should only be able to have your Guildhall and Apartment on Kami soil (Jungle and Desert) and you should only be allowed to buy and sell items in those 2 respective lands. Same would apply for Kara aligned where you would only be able to to have your Guildhall and Apartment on Kara soil (Forest and Lakes) because I am not able to go into the Mara Camp and sit at the stables or make any purchases there without my head being chopped off.

If Marauders are not allowed inside any city by choice and game design then we should have all the same applied for both factions and really have a true role playing scenario and not just this "as it suits us" attitude. I see Kami/Kara/Neutrals and Mara all sitting with a CSR near a campfire in Fairhaven and no one seems to have an issue with that. Also, I have seen several different teams training and hunting bosses who are of different factions and no one seems to have an issue with that either but if you really want what is being suggested then we have to restrict "faction only" training and boss hunts should be included and any non-faction member wanting to join is automatically rejected from team and their guild should have a penalty applied. This should also apply to any faction OP Mat, Tools and Weapons where as if you or your guild has any of the opposing faction mat/tool/weapon inside your bag/apartment or guildhall, it should be destroyed immediately regardless because it is not nor was not produced using your own factions mat and that then would really put a real and true value on all OP because as i see it now, there really is no value because you can always trade with someone with out any penalty.

The issue i see with Neutrals is that we should be able to go anywhere and team with guilds who are aligned with our race even though we do not have any civilization alignment. Meaning, as a Zorai, I would only be allowed to help any guild who is civilization aligned with Zorai on OP defense only as long as on Zorai lands and nowhere else. But then we have the issue with as a Ranger my fame is positive with everyone as I would like to help all regardless of Faction or Alignment and that includes Marauders. 

I think that this is a dangerous path we are headed towards because once we start this then everything has to and will change all based upon lore that has taken 10yrs or more to implement. Change is never easy and normally hard but change for the sake of change is no reason to change and change for a few at the expense of the many is a bad idea.

Finally, I agree with Suboxide, after school all i want to do is have fun, make new friends and not be harrashed which i have been all because of the company I keep.

Thank you :-) 

Soyeok

PS, if anyone really wants to know how restrictions work, come to my world and walk in my footsteps here in China then see what is fair and how restrictions really affect and change people and then remember that we are all here to have fun from the horrors of reality...
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Last visit Friday, 26 April 16:44:09 UTC
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