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New rules for guilds?

tl;dr version: The arguments being advanced do not make sense to me. The proposed change is still probably a bad idea.

Detail:

Suboxide -- There's a big difference between all positive Fame and all negative Fame.

If Marauders want to be the "bad guys" as far as National and Cult Fame, they need to accept that self-selected fate. That means that a Guild that wants a high positive Fame with a Nation or a Cult shouldn't have them as members. Gameplay restrictions are set up to put a certain amount of consistency in "how things work."

By the way, I have not heard/seen anywhere that a neutral guild could not have Mara members, but if it's being treated as a Faction (which is what it seems to be heading towards), then that would be totally consistent with the rule that has always been in place that neutral guilds cannot have K/K members, and that K/K adherents cannot join a guild of the opposite Cult alignment.

Fame is not reciprocal. How other people regard you is not necessarily proportionate or reciprocal to how you regard them. (e.g. Bittty is a devout Jenaist, but does not belong to the Karavan Faction -- in fact he regards them with suspicion of being poor servants to their Goddess. He has good fame with them on the basis of his good works. The same applies to his fame with the Kami religion -- his personal beliefs have not interfered with his ability to treat courteously and generously with those of that religion.)

Rangers are the "good guys" (as far as Fame is concerned-- individual reputation may vary), and the rules for them are still being formulated (according to a remarkably open post in News). Heck, even once we are able to be official Rangers, the highest we're going to be able to get is +50 across the board, so we will never be BFF's with anyone, just homins of good repute. In addition, there has been no indication that a "Ranger Guild" is going to be possible except in roleplay.

Feno -- There is no change in the Rules except for the introduction of Marauders to full Faction/Cult status. The openness of Aris server had nothing to do with the game mechanic restricting guild membership; it was there *despite* the mechanics.

Soyeok -- I, too, have seen some of what you see as being lost, and I agree with you. I just don't think it's relevant to the arguments here.
Binarabi
LET'S GO FOR NO RACISM IN RYZOM
There is no racism in the gameplay rules. There is religious intolerance and nationalist jingoism, but no racism. Please use the right word when fighting intolerance (plenty of that to go around). (Bittty for the correct and precise use of language, be it EN, FR, DE, ES, or RU)

To ALL -- no one is saying, nor can they possibly enforce, that you need to give up your friendships, regardless of alignment.. What then, does "guild membership" mean? That you hang out with your friends? You need not share a badge to do that.

Having said all that and (I hope) made people on all sides equally irritated with me, I have to say that I agree that the imposition of a change of ruleset at this late day is a bad idea. The barn door has been open for far too long and the horse is over the horizon. I hope that Event/devs/support reading this reconsider the plan.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>
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