Graphics


[GFX] Reports of Ryzom Forge's meetings (Artist Group)


Report of Ryzom Forge's meeting - monday, 30th of april 2015.


<YannK> Following the works around the Marauder drill, I've found how to apply the same kind of particule effects of a set of objects. So we'll be able to have marauder OP object (if the Lore and LD groups want it). I'll have to make tests to prepare a clear tutorial but I've great hope to manage it. At least before Wiedii's drill is available in game. We could even have bubbles effects on the beer barrels or the mugs held in hands, it's the same logic.

I'll also have to create a tutorial for the particles editor, with using examples little by little but it is very comple and I'm still working a lot by trial/error to get what I want. But the more I study Ryzom and Atys, and the more I realise that one of its visual attrative traits comes from the quite intensive use of the particles systems, sot the more people will be able to create them, the better it will be.


Easter eggs

Hideaki, an infographist who was there at the beginning of Ryzom Forge, is coming back a bit when his RL work gives him time. He's preparing something for the events of the Refugee days: http://app.ryzom.com/app_forum/index.php?page=topic/view/22578/. He still has to give them a more "sculpted wood" look and to add colours. Hideaki whould like to have feedbacks on the forum to guide his work.

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Tamarea
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