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Why do Roleplayers meet with hostility on Ryzom?

Gidget
...I do have a problem when I am told I am (role-)playing Ryzom wrong because I help a Kami-cuddler train or rez a Marauder.

Gidget, your point made me step back and have a closer look over your postings and others in this thread.

And after having read a lot (not all) postings here, this bio cpu inside Nuzanshi's player head came up with some kind of theory about two different roleplay concepts underlying this roleplay discussion thread. Those different concepts may be the reason for many (not all) misunderstandings and mutual frustration here.
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Just a 2 dappers theory, it might be helpful to categorize your roleplay positions:
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Roleplay concept 'storytelling roleplayer':
These players regard roleplay as part of their gaming fun in Ryzom - part of it, not all. They appreciate cooperative or consensual roleplay. The same time, many seem to feel obliged to contribute to the gaming fun of their fellow players too.
The lore and Ryzom world are seen as a set of guidelines and tools which each roleplayer may use for his/her toon, but doesn't need to. The world setting and background lore represent a kind of starting scene for further roleplay character development. For example: Yes, marauders are hostile according to the lore - now what would happen to a friendly marauder? What would be the reason behind a friendly marauder's behaviour? Are the words of the religious powers rules or just guidelines? Do kami and karavan players strictly need to stay separate? On which occasions can kami and karavan homins cooperate?
The challenge of individual homin storyplay seems to be important here. Cooperative/consensual roleplay is done when and where it seems appropriate while the gaming fun of fellow players is equal important.


Roleplay concept 'immersion roleplayer':
Those players want to live in Ryzom's game world and feel themselves obliged to contribute to the immersion of all players and to the immersion of the roleplay community. For those players the world of Atys and the lore represent a stage with fixed requisites. Roleplaying is probably seen as 're-enacting' or 'further-enacting' the world setting and the rules of the lore. The challenge of becoming part of the global roleplay setting is important. Thus, those roleplayers feel obliged to respect the demands of immersion roleplay and to show loyalty to their faction rules. They are dedicated to help other players to enjoy the rich immersive game world as well.
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Conclusion: There is no 'right' or 'wrong' in roleplay, only different roleplay concepts. So far my theory.
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Conflicts between individual storytelling versus immersion roleplay are likely. Or between gameplay fun versus loyal faction roleplay.
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Solution?
Hmmm ... respect? tolerance?

Respect and tolerance of the 'storytelling roleplayers' for the dedication to immersive roleplay of fellow roleplayers.
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Respect and tolerance of the 'immersion roleplayers' for the dedication to social gameplay / social gaming fun of 'storytelling roleplayers'.


Maybe negotiations about every day roleplay details are imaginable, as for example: Cross-factiong (level) training will be accepted as private issue of each homin while outpost fights are matter of faction loyalty. Resurrecting homins is private homin issue while supernode fights are matter of faction loyalty. Just examples.


☼ Happy Easter :) ☼
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