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Increasing Ryzom's market visibility, get it in front of more potential players?

I think Ryzom's greatest current weakness may not be so much retention of players, as not getting in front of enough new eyes for the retention rate to lead to enough ongoing players.

I also feel that getting Ryzom on Steam, which I think Project Gorgon's recent Greenlight success suggests is now a possibility, is one possible answer (retention rates would probably go down but if absolute numbers go up, who cares?), & others have been proposed in chats in Universe or English Universe in-game.
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Last visit Tuesday, 16 April 14:44:30 UTC
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