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Marauders

a little thought about RP and gameplay: yes marauders arent the nice guys, we all know that, I agree that nations should guard against them and other enemies, its natural and understandable and i might even concede that it springs from prejudice rather than facts. As far as gameplay allows, it lets players to train everything to mastery, and a lot, if not most, players have trained their skills for hours to become powerful, and many of them have taken vows for a certain civilization or faction. so speaking about the logic of roleplay in an MMO is that your character should be able to face the dangers of the land. if we were to follow that simple logic than adding more guards is detrimental to RP both of marauders and players.

1- the new guards are too poweful to even be confronted, so the answer is fleeing
2- marauder cant even come close to attack a city and play the ROLE that the current roleplay gives them 3- if you trained your character and Love your nation/faction then you should be the guard
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Last visit Thursday, 18 April 23:44:25 UTC
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