IDEAS FOR RYZOM


Bosses 3

Had a lot of constructive replies and poll support on my last thread so thank you very much to all who contributed.

Once again sorry devs for the number of ideas on the thread but they are all related to changing around bosses and by putting them all in one thread makes it easier for people to read everyone's ideas on how to improve bosses. I thought I would summarize the main ideas in the last thread on here to make it clearer and easier.

More bosses. An idea spin-off posted by Jarnys was to make some of these new bosses "puzzle bosses" like clopperketh and bodokin.

Bring back Valcorenoch.

Increase the number boss spawns in a region. An idea spin-off posted by Mederi was that a boss could spawn in any zone of the same level with an important point raised by Jarnys that they should get a name change ending (-kya, -koo etc) depending on the region they spawn and I would hope the mat race would also change.

Make the bosses respawn time more random.

Kitin skirmishes. The initial idea was that kitin invasions should be put on a timer. This idea evolved from Bitttymacod's input that kitin skirmishes would be a better suited name and further ideas developed from this. The kitin exterminators would be smaller, not drop event titles and would need to fit the roleplay aspect of location spawning depending on whether or not the rangers have closed off the tunnels. Further ideas such as Zhoi's were posted that skirmishes could be carried out by other mobs as well as kitins.

Right well I think thats everything- any further friendly input is most welcome and thank you to all who contributed last time :)

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