ROLLENSPIEL


The Great Termite Experiment

oren pyr,
The mound is ruled by 2 main rules : (big thanks to sorum for solving this out !)

-Whenever eggs + food are available, eggs eat one food and turns into termit.
-Termit (excluding newly-born) always bring one food per termit.

Now, when there is too few eggs, the mound tries to produce egg :
-If eggs are alive, egg+food transformation (like always)
-Termit produce egg and die, limited by food level (AFTER eggs transformed !) or termit number (the lowest of the two). Newly-born termit aren't counted for the production.
-alive termit (excluding newly-born here) gather food (note that termit are alive only if termit>food)

Green potion effect :

Just double the amount of food gathered by the termit.

Yellow potion effect :

Just double the amount of egg produced. It doesn't work after ~200 termit (the limit is somewhere between 166 and 210).

Red potion effect :

step 1 : half of the eggs turns into termit, and the other half into 2*food
step 2 : egg production, excluding the newly born termit.
(step 3 : food gathering, but there is no "old" termit alive since they died during step 2)

Blue potion effect :

step 1 : eggs + food turns into termits
step 2 : remaining eggs turns into *2 food
step 3 : the termit gather food (not including the newly-born)

For now, in order to get big population of termit fast, i recommand using red/yellow/green :
-the red to get a lot of termit and food, and "force" mound to produce eggs.
-the yellow one cause the mound will produce egg, and we need as much as possible eggs, so double them is fine
-the green one or you will encounter food problem.

Raw data
(a big thanks to Rangini, bitttymacod & anyume for writing down the evolution of the mound while i was afk !)
Zeige Thema
Last visit Donnerstag 23 Mai 12:51:10 UTC
P_:

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