Refused


[Will not be used] idea 42: pvp teleport controls?

Thanks for that link, Aajay!

Reading through that description I like most of it very much from a general gameplay and game mechanics perspective. I'm undecided if it would actually fit into Ryzom. The reason is that I believe the community is severely divided into those for and those against PVP.

The concept as described would affect the spawn points and TPs of all, even those against PVP.

Personally I'd probably tolerate that because any addition to Ryzom providing more content that doesn't severely break things for those not liking that addition, is a good thing, imho. Also in game I'd love to watch big battles raging. It would separate guild/political pvp from faction/religious pvp.

To be acceptable to the majority I think the spawn/tp issue must be fixed. Maybe this requires just two easy changes:
- To those tagged, the described TP/spawn point rules apply, to those untagged they do not
- The tagged/untagged cooldown timer is greatly increased to e.g. two hours, possibly even a full day

It would allow those who are generally not tagged and opposed to pvp to continue playing their game style while at the same time preventing people from untagging/retagging to get closer to an opposing spire via TP/spawn.
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