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Ryzom News - November 2012

Gilgameesh (atys)

Your calcs are right, but why so upset of overseer missions? they are not day after day.

I'm not upset at all over overseer missions. I think they serve their purpose. My point is that there is no alternative. Ya oughta be able to "make a living" in other ways besides:

1. Go to Location A and take missions 1,2,3
2. Go to Location B and take missions 4,5,6
... and so on, repeating the same tasks in the same order because its most efficient.

Digging and Crafting for example, one can choose 5 different regions, choose difficulty levels to suit your varying skills, can easily find different groups to team with, not to mention increase your skill points in a noticeable way that "craft 7 vests" doesn't do.

To my mind, the overseer missions are a "kludge" ... a work around that I guess is intended as a temporary alternative until devs get a sense of how things settle out. For non diggers / crafters I imagine changing or cycling tribe based missions where ya have story based reason to go out and kill "x" number of bandits / mobs / nameds.
Gilgameesh (atys)
devs clearly stated that they couldn't be sure, but would have tried to preserve all decorations and furniture from pre-merge. A half-promise, essentially.

The furniture will all come back easily enough but the event based stuff has some nice memories associated therewith.

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