IDEAS FOR RYZOM


Cat Production.

Daomei (Leanon)
Fyrosfreddy
I'm very disappointed in the existence of spoilers ....

I cannot but tell that a bit hypocritic. I am playing the game since 16 mths now, not since 6 oder 7 years like some, and I want to experience it in broadth and depth.

You quoted me and therefore I expected the quoted point to be addressed. You wrote a lot of words but did not address why you thought the statement was hypocritical. I am not criticizing your use of spoliers. I am not addressing any of your choices. I am addressing your criticisms. I want to understand what ground rules put "changing clothes while running" into the fun killing / challenge destroying category while spoiler and alts fall outside that category.
To exchange products, one needs units from 4 occs at minimum, with bonus crystals for more than 4. It is easily possible to do 4 occs a day when dropping one after producing and taking the next one.

You are limited to 3 occupations at a time. It is possible to:

Monday - Practice Occs 1,2,3 then quit 1 and do 4
Tuesday - Practice Occs 2,3,4 then quit 2 and do 5
Wednesday - Practice Occs 3,4,5 then quit 3 and do 6

But even thinking about this makes my head hurt. Since you say that "it means more stress than fun", I can only conclude that you see this as an option most would find unpleasant and not use it. Since we apparently agree that most find it too uncomfortable to use, the unequivocal conclusion that follows is that since it can't be considered a truly viable option, the entire foundation for your mathematics disappears.
Where I was digging last weeks, I had to look out for my old friend Dai-den, even if a hawker is close by (not always), and I have no beast in the region. Same goes for PR etc.

But again, I don't think that it is useful to impose the own style of playing to one another. I would like much more to do more leveling, occs etc. together with others, but it is not possible all time .

It is my home stable where my beasts are, where my friends are looking around.

I'm certainly not imposing my style on anyone. What I am doing is rejecting your imposition of your style on others.

-No one is making you dig under Dai Den. Whatever mat you are digging under Dai Den is certainly available in a non aggro area. If you want to dig annete fiber under Dai Den, that's your choice; you get the same XP for crafting using shu fiber harvested over by Kara TP w/ no aggro around.
-No one is preventing you from walking your packers out to the Void.
-No one s making you return to stable to craft. Hawkers are available in every 250 region and in a non a grro area

These are self imposed constraints. I do not have any comment on your choosing them. I take issue with your using them to support an argument that they are the only alternative. Arguing that the making cats is time justified because otherwise you must dig under dai den, can not bring packers in field and can not avoid going back to stable is what I take issue with.
I did mention, btw. that I obtained solutions mainly from friends and guilds who held them, and not for free. I did things for them like showing younger or inexperienced players how to act in the lair, digged q250 mat and so on. That is cooperation and absolutely legitimate. And, again, it is my way to play as an independent player without a powerful guild or alliance and without a cult and the easy porters to PR and 250s. .

This is exactly how most "independents" get their cats tho I would argue that you could exchange the same efforts directly for cats.
As for fighting, working jabs, kinch or jugs....until ya get to 240ish and need plods, your getting way more XP per hour if ya selecting the proper mob for ya level..

I don't use cats for combat skills, just for crafting. But a team of 3 or 4 chain pulling can kill Kinch at the rate of 3 a minute and its a helluva lotta fun.
Even with your in my opinion unfair and patronizing vilifying of playing with an alt

I am not vilifying playing with an alt. What I am addressing is the repeated exaggerations and contradictions in your arguments ..... a classic representative sample of which appears below:
that is definitely more funny than standing another hour in front of the same hawker

1. Exaggeration - How did we get to an hour ? I gave you actual measured times of 2.25 (HA) minutes to 9 minutes (Jools). If we are comparing the time it takes under two alternatives, I take issue not with the choice of where to craft but the fact that you are multiplying the time it takes for the option you are arguing against by a imaginary factor of between 7 and 27.

2. Contradiction - Standing in front of a stable boy is somehow fun but crafting in front of a hawker and crafting is not. Please, please , please tell me how the experience of crafting standing in front of a hawker is less fun than standing in front of a stable boy.
the math does work, fun does as well.

The math only works when one imposes the same set of self imposed restriction on how one does things as you have chosen. By your own words, quitting one occ to take another each day is possible but "too stressful" for it to be a viable alternative. And w/o the ability to practice 4 occs in a day, the math falls apart. The question is not whether its possible, the question is whether anyone would consider it worth doing. Given the amount of people crafting cats, the answer would seem to be obvious.

I don't have a thing to say about your choices..... only your insistence that other choices are somehow unworkable or wrong when yours are not. When you criticize one choice, it's "fair game" to ask you how your choice is any different. I can't understand a set of ground rules that makes:

1. "Changing clothes while running" a fun killing / challenge destroying choice while "using an alt" and "spoilers" is exempt from those same rules.

2. "Crafting standing in front of hawker" is not fun, but "crafting standing in front of a stable boy" is.

3. To get craft XP, it is necessary to dig under Dai Den, digging in safe, non aggro areas is not a workable alternative.

4. Keeping packers in stable is a necessary thing and keeping packers in safe camp near hawker is unworkable.

5. One must travel back and forth to town after digging a bag full of mats, having your packer(s) with you is no good.

In the context of the matter at hand, that is the rate of craft XP, the only difference in any of the above choices is that the ones you have chosen unnecessarily increase the amount of time required to complete the task. As one peels away each of these self imposed constraints or "time penalties", the time advantage you calculate gets less and less. When ya get to the issue of the 3 occ limit per toon, while a possible alternative exists, in your own words it is "too stressful" . And with that option therefore admittedly unviable for most players, the foundation on which the mathematics is based completely crumbles.

---

Show topic
Last visit Thursday, 23 May 22:56:48 UTC
P_:

powered by ryzom-api