IDEAS FOR RYZOM


Making magic DoTs more useful

Marelli
My first suggestion to make DoTs more useful would be "don't have walking break the link". That'd make them an interesting tactical difference from Direct Damage spells.

You mean like 'Fear' and 'Root' spells? I've always thought that they should stay as they are. I was frustrated by the link breaking when I was training spells on Silan, but I can see the logic behind this. The 'Root' spell for instance works best with a team, where one player roots the target to the spot (repeatedly if necessary) and the other (s) dance around firing off acid or poison (or whatever) spells from a safe distance. I use 'Fear' to buy me time so I can change weapon, armour etc.

---

It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller
Show topic
Last visit Friday, 7 June 15:25:34 UTC
P_:

powered by ryzom-api