hmm, having read over this a few times, hopefully this may clear up some things:
Irfidel: yes, the message you mention (assuming it shows up in the info tab) would be something that could be monitored; however, I think the ToS prohibits scripts from being run in the first place, (though client chat logging is possible), so, it still boils down to ignoring the person and/or reporting the issue so someone can monitor it.
easiest solution possible: if you ignore someone, they no longer see you in friends (i.e. can't friend you); subsequently that means the "griefer" is unable to track you, whether through the friends list or the info tab--this could include email as well. this would easily keep something very simple from becoming something much worse.
again, at least for this new feature, it is not the patch that is to blame, since it was something the player base asked for; however, the discussion seems to have shown that some tweaking in the area of privacy may be in order--specifically, effectively *hiding* a player from someone they've ignored.
furthermore, some discretion is in order on the part of both the player base and the devs in terms of what they request, and what they implement.
Regards,
Hadrian Kross
Irfidel: yes, the message you mention (assuming it shows up in the info tab) would be something that could be monitored; however, I think the ToS prohibits scripts from being run in the first place, (though client chat logging is possible), so, it still boils down to ignoring the person and/or reporting the issue so someone can monitor it.
easiest solution possible: if you ignore someone, they no longer see you in friends (i.e. can't friend you); subsequently that means the "griefer" is unable to track you, whether through the friends list or the info tab--this could include email as well. this would easily keep something very simple from becoming something much worse.
again, at least for this new feature, it is not the patch that is to blame, since it was something the player base asked for; however, the discussion seems to have shown that some tweaking in the area of privacy may be in order--specifically, effectively *hiding* a player from someone they've ignored.
furthermore, some discretion is in order on the part of both the player base and the devs in terms of what they request, and what they implement.
Regards,
Hadrian Kross