IDEAS FOR RYZOM


More to do at OP Battles

And as for battles where the defenders massively outnumber the attackers, we could have a mechanic that if the attackers don't manage to kill a single guard for 6 consecutive rounds, the battle is over.

The idea here is to make the massively mis-matched battles be over quicker without artificially giving advantages to the outnumbered side.

It would cost us the ability to "wait out" the first hour of the battle and only attack at the last moment, but most everyone thinks that's a lame tactics anyways.
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