@Fifi, If I understand you correctly, then I have to opposite opinion- if Ryzom team never intends to fix a bug, and it is a known bug, then everyone should have the opportunity to benefit from it. A select group of players exploiting a bug would be against c.o.c. (well anyone exploiting a bug is against c.o.c. but if it is common use and no action is taken to fix it, then it is a feature, not a bug- like Malus crafting- which I hear they want to remove D: )
@Lopy
I think problem 1 & 2 are both sides of the same coin and the item hpm display can be changed to show the correct number.
Problem 3 would require adding 2 ticks to the actions- but that can still be done to come up with the real server-side speed.
I'm not sure what you mean with problem 4, possibly there are 1 or 2 ticks at the start of an attack chain also? So it would be 599/60=9.98?
@Lopy
Lopyrech
That would only solve the problem number 2, which is (imo) important, but clearly not as much as problem 1 / 3
I think problem 1 & 2 are both sides of the same coin and the item hpm display can be changed to show the correct number.
Problem 3 would require adding 2 ticks to the actions- but that can still be done to come up with the real server-side speed.
I'm not sure what you mean with problem 4, possibly there are 1 or 2 ticks at the start of an attack chain also? So it would be 599/60=9.98?