Development


[Dev] Reports of Ryzom Forge's meetings (Dev Group)

25h of january 2016

1 Steam: Latest fixes and improvements

- fixed crash when launching Ryzom Configuration under OS X
- fixed all bugs related to Lua 5.3 and its numbers conversion
- fixed paths in .bank
- added functions to be able to use environment variables in paths defined in .cfg
- Ryzom looks for data in several locations depending on platform
- deleted hardcoded Windows paths in C++ code
- implemented a TODO of Guillaume PUZIN related to sheets to visual stot ID conversion speed optimization
- improvement of NLMISC::CCmdArgs tp manage command
-line arguments (display help, version, arguments checks, etc...)
- display native language name in IG configuration
- fixes for VC++ 2015
- added panoply_preview tool to have a preview of colors changes
- dynamic link to X11 to reduce dependencies and since API is stable
- fixed compilation without PCH- support for <base> tag in HTML
- fixed Windows icon for crash_report
- fixed a crash in ryzom_backup_service
- added methods to pack/unpack BNP files directly in NeL CBigFile
- adapted tga2dds, bnp_make and Ryzom client with CCmdArgs to manage command-lines parameters
- fixed "eszett" conversion to "s" using toLower (shouldn't be changed)
- display an error if a filename exists more than once in a BNP file while creating with bnp_make- keeps original translations characters case for emotes names
- replaced spaces by underscores in emote commands

2 RyzomCore
Someone converted some RyzomCore assets to blender: https://plus.google.com/102259963096294243979/posts/ZpoGJqhHeKV
This could be of help for artists who want to use it as a base for new things.

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com
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Last visit Monday, 3 June 09:09:31 UTC
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