Development


[Dev] Reports of Ryzom Forge's meetings (Dev Group)

13th of May, 2015:

1 Payment system: replacement of PaySpan (PayByCash)

Payment system will be updated to allow "plugin" systems by accepting payments from others. This will work with Steam and Paypal. 
No deadline for the moment because it's a complex task. But it's the dev's priority.

Q: Will Steam card we buy in shops work to pay the subscription?
A: The Ryzom subscription done using Steam will be done on their platform and not on our website, so all the payment options accepted by Steam will be usable to sub to Ryzom.
  
Q: PayPal tells me something, but please What is Steam?
A: It's the gaming plateforme of Valve http://store.steampowered.com/

Q: So I can create an account on Steam and then pay Ryzom with it?
A: Not for the moment (Ryzom will be on Steam but is not yet). Nevertheless it's what is scheduled.


2 Ticket system: news about the creation of an internal ticket system

Uservoice (The Support tool for tickets, that stops to be free) will be slowly replaced by an in-house program. This one already works, only still to improve it to be more comfortable.

Q: It was replaced fast, isn't it ?
A: Yes, in two weeks the new tool was working, and we have been able to retrieve all data stored in Uservoice. Both tools are running in parallel for the moment, we will cut off Uservoice (still free, we profit on it) when the new tool will bemore improved. But if Uservoice became unfree tomorrow, we are ready to switch 100% on the new internal tool.


3 Creation of a Ryzom Name Generator

Daexin has created a Ryzom Name Generator: http://atys.wiki.ryzom.com/RyzomNameGenerator/ 
Be free to use it!

Q: Is it done for NPC names create or for the players?
A: It's for NPCs (and for events characters), but it's easy to use it for a player by taking only the first name.

Q: In the game, is the familly name written in first position or there is no strict rule ?
A: It depends on the nations : fist name + familly name for Fyros and Matis ; family name + first name for Trykers and Zoraïs.


4 Call to the Devs: project of nel plugins to support Blender instead of 3dsMax only (payed work)

Ryzom Forge's artists have difficulties because of the obligation to use 3dsMax (a very expensive tool). They need to be able to use a free one like Blender. Winch Gate will pay a dev to create this plugin. Please send your project to tamarea@ryzom.com, or tell your dev friends about this!

Q: What is needed is well described somewhere?
A: Here: https://semestriel.framapad.org/p/blender_nel_2015


5 Ubuntu logitheque and client update

Despite of many requery, Kervala didn't get a reply from Canonical (the fact that the person who takes care of Ryzom has gone does not help).
Kervala as compiled the new versions on the 27th of june: https://launchpad.net/~ryzom-isv/+archive/ubuntu/ppa. It's not the same visibility but it's better than nothing.
The page on Ryzom Forge Wiki has been updated: http://forge.ryzom.com/wiki/Linux_FAQ_EN and also http://doc.ubuntu-fr.org/ryzom.

6 Dev document about mission

Here is a new document for Dev / LD: http://forge.ryzom.com/wiki/Documentation_sur_les_missions
It's documentation about different options usable in missions. It covers a very wild field (for example what we can dig, where... etc). At the begining, it's made to be used in primitives (a complex thing) but it could be useful also for those who use ARK : the same functions are called.
You will need to adapt the syntax to ARK, but it may gives ideas about what is possible in the game.
Documentation in English: http://khaganat.net/wikhan/en:rcprimitivemissiondoc

Q: Does proposing a mission imply to code it myself with ARK?
A: No. First, the mission has to be complete, not just a idea. Then, after validation, you can if you wish participate to it's encoding in ARK, but the Ark team, with specialists as Goki, is faster to do it. The workflow is about to be revealed, all the informations are in it.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com
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Last visit jueves 31 octubre 23:36:51 UTC
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