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Anti-marauder guard in Pyr

Hey y'all :-)

So here is my opinion - as a marauder and as a player - on the anti-marauder-guards.

As a marauder (trying to rp here, dont do it much, so dont blame me if you dont like it) I totally agree that hominkind should beware of us. Like Jazzy says, we are fearless, heartless, shameless, we come to your cities to plunder, rape and pillage what and whom we can. So yes, fear us and have anti-marauder-guards, that make us laugh in your faces, because nothing can stop us !! (Omg, the rp flows strongly in this one, master!)

As a player in this game with such a small community I respect that rp is very valuable to a lot, that you wish to play it out and "live" by it .. but .. its kinda sad, because as it is, the community is small, if everybody keeps just to himself we will all play on our own at some point, which is not the meaning of an mmorpg, in my opinion. Having said that .. "our" (meaning marauder) community is by far the smallest of them all, at the moment we are not more than maybe 15 players .. so please dont blame us for wanting to mix with you guys, without having to pledge allegiance to faction or nation.

So .. nuff said about that, here is my personal point of view on the Tryker anti-marauder guards ...

In general .. in Fairhaven (I dont visit the others Tryker cities that much) .. they are perfect now. They guard the inner city well, keep us from entering by the main gate (close to kara tp), they are not too many and not too strong. For a single marauder they are pretty hard to kill, for a small team (2-3 marauders) they are not a big problem. And what I really appreciate, and I think even our lovely "stable sitters" will agree, the roaming and agro range is not too bad, we can still access the waterboard to do our Occ as well as see friends at the stables. So for me, thats pretty perfect, kinda best of both worlds for all.

Now for any other main city .. that might be a LOT different. For instance Yrkanis. The florist is in the centre of the city, the anti-marauder-guards roam there also, so doing florist occ would be impossible for us. And I do think this would be similar in Pyr and Zorai also. Now you may say "so what, occ is a nations-thing, marauders hate nations, why should they do occs in our cities", right? Well, the answer is simple ... Because we dont have our own !!! And that - seen from a gamers point of view - makes it pretty unfair.

So my suggestion on this .. If you cannot set anti-marauder-guards in such a way as in fairhaven, so that we can still access occs in all the cities (as long as we dont have our own occ in our "city" - and we are all hoping and keeping our fingers crossed that ONE day, we will) stationing guards that make for a very unfair gameplay for a certain group of players will - in the long run - only cause one thing .. make these players leave, for beeing treated unfairly. Now you may say "Hurray! Gone are all the bad marauders!", but please dont forgett that over this, community looses players too, players you might actually like, get along with, even enjoy fighting with.

So, just my 23447578 dappers on this, thanks for reading and

Peace!

Seralee :-)

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Better to have loved and lost, than never to have loved at all.

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