This thread had brought up a few issues; perks for subbing, NH inventories, starving mektoubs, inconvenient teleportation, and hassles earning faction points. Fateciy's idea would solve (or at least lessen) three of those, and the "mek pass" would hit three as well.
No. I initially brought it up simply as something I see as a larger problem than NH turnins and the idea kind of took on a life of it's own.
I hesitate to do a writeup just yet since there are a few details that I don't have the information to hammer out. Any Marauder who cared to chime in here could fill me in though. The things I want to know before I make a detailed writeup are;
1) Do Zinuakeen crystals take up bulk comparable to TPs or not? If so, how much? I want to know if there is any benefit to bag space or if it's just simpler than carrying a discrete TP for every possible destination.
2) Can F2P players become Marauders with relative ease, or is it something that you have to be >125 to have a reasonable chance at? It's one thing to make it a perk for subbed players, but another to incentivize going Marauder instead of subbing. I'd rather pay the devs than drive people towards Marauderhood; Kami, Karavan, Ranger, and Neutral should all be just as attractive to those seeking an alignment (or lack of). But if the only way to become a Marauder is to be at beyond-F2P levels then it's a moot point.
3) If subbed non-Maras get the same benefits regarding simplified teleportation as Marauders do, what (if any) changes should be made for subbed Marauders so that they also get some perk? Or should non-Maras be the only ones to get something because the Maras already have a slight advantage?
Without those bits of info, I don't feel comfortable doing enough of a writeup of this proposal to make a thread that is coherent enough to stand on it's own.
Loved
Will this "PASS" Idea affect NH turn ins?
No. I initially brought it up simply as something I see as a larger problem than NH turnins and the idea kind of took on a life of it's own.
Loved
I will +1 the pass idea if it's well detailed in a new post
I hesitate to do a writeup just yet since there are a few details that I don't have the information to hammer out. Any Marauder who cared to chime in here could fill me in though. The things I want to know before I make a detailed writeup are;
1) Do Zinuakeen crystals take up bulk comparable to TPs or not? If so, how much? I want to know if there is any benefit to bag space or if it's just simpler than carrying a discrete TP for every possible destination.
2) Can F2P players become Marauders with relative ease, or is it something that you have to be >125 to have a reasonable chance at? It's one thing to make it a perk for subbed players, but another to incentivize going Marauder instead of subbing. I'd rather pay the devs than drive people towards Marauderhood; Kami, Karavan, Ranger, and Neutral should all be just as attractive to those seeking an alignment (or lack of). But if the only way to become a Marauder is to be at beyond-F2P levels then it's a moot point.
3) If subbed non-Maras get the same benefits regarding simplified teleportation as Marauders do, what (if any) changes should be made for subbed Marauders so that they also get some perk? Or should non-Maras be the only ones to get something because the Maras already have a slight advantage?
Without those bits of info, I don't feel comfortable doing enough of a writeup of this proposal to make a thread that is coherent enough to stand on it's own.
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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.