#31 Ajouté par Karu il y a 5 ans
I don't see the checkbox to valide the post with [en, fr, de etc] tags.And this is only on some forums ( like general ), on Idea or any others it work.No matter what i try unfortunatly.
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#32 Ajouté par Bitttymacod il y a 5 ans
Edité 3 fois | Dernière édition par Bitttymacod (il y a 5 ans).
#33 Ajouté par Karu il y a 5 ans
Do you mean there is a bug in here?[EN] This is in English[FR] Parlez en Francaise (mal)[EN]This is more EnglishThis is submitted using the English pulldown.Edited to add: Yes it is clear that there is a bug here.Fixing bugs as they come up is highly desirable, but I don't think that is what the post is about.
#34 Ajouté par Revvy il y a 5 ans
RevvyI don't see the checkbox to valide the post with [en, fr, de etc] tags.And this is only on some forums ( like general ), on Idea or any others it work.No matter what i try unfortunatly.Those are multilingual tags and available if enabled per-forum config.If those are allowed only then there is checkbox for multilingual under subject.Your best option (if those tags not available) is still use those tags and mark your post for the (primary) language in your writing (ie, whichever tag you decide to use first).
Dernière édition par Revvy (il y a 5 ans).
#35 Ajouté par Tamarea il y a 5 ans
Edité 2 fois | Dernière édition par Tamarea (il y a 5 ans).
#36 Ajouté par Arcueid il y a 5 ans
#37 Ajouté par Laoviel il y a 5 ans
#38 Ajouté par Fenla il y a 5 ans
#39 Ajouté par Dullahan il y a 5 ans
I'd really like to see "dailies", short and simple quests that you have to do daily -- but vary the mission according to the player's best offensive level (fight/ele magic).
Also, make use of gamification theory, give a bigger reward for doing 7 dailies without skipping a day etc.
Special apartments would be nice as a sort of sage mission for master players :D
#40 Ajouté par Laoviel il y a 5 ans
#41 Ajouté par Moniq il y a 5 ans
Dernière édition par Moniq (il y a 5 ans).
#42 Ajouté par Arcueid il y a 5 ans
Hopefuly dynamic events will satisfy you.
onSeasonChange() { if (isWinter) { spawn(NPC, Quest[i]); i++; if (i > i_max) i = 0; }}onQuestComplete() { if (chance(30)) StartDialog(additionalQuest);}
Dernière édition par Arcueid (il y a 5 ans).
#43 Ajouté par Bones il y a 5 ans
#44 Ajouté par Arcueid il y a 5 ans
onGroupDefeat() { if (Group.time_alive < time_limit) score_homin++; kitin_level++; if (kitin_level < max_kitin_level) spawnKitinGroup(kitin_level); else spawnQueen(); }onTimer() { spawnKitinGroup(random(1, 5)); // assume those are difficulty tiers}onQueenDefeat() { disableTimer(); spawnNPC(rewardGiver, score_homin);}
#45 Ajouté par Bones il y a 5 ans
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