OFFICIAL NEWS


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#1 Report | Quote[en] 

This late summer will mark a major turning point for Ryzom. It has been 8 years since Ryzom's launch and since then we have always kept all three worlds and every character. This represents today over 500,000 players.


Unfortunately, with the current market and financial enviroment, we have had to make a difficult, but necessary decision, for the continuation of the game of Ryzom:
Saturday 22 September, we will regroup and merge the communities and servers to form one single community, with one server.This will clear and reset all characters. Your account (login, password, etc.) will remain unchanged.
Attention: the names of new characters will be allocated on a first come, first serve basis, so do not wait to recreate your character if you wish a particular name.


We know that you have spent a lot of time on your current characters. It is you that has helped keep this game running as long as it has. You are an unbelievable community that other MMO games and players envy. We would not have made ​​this decision if there was an alternative, and we realise that many of you will be dissapointed. We ask for your support to make this transition as painless as possible.

Changes in the new world
  • Outposts will no longer give experience catalyzers.
  • All subscribed accounts will earn twice the XP of non-susbscribed accounts.
  • Adjustments of the prices of NPC vendors.
  • The WebIog has been improved to allow the easy addition of new applications (which could be encoded by players).
  • New achievement system.

Advantages of a new beginning
  • All players will be in the same universe and therefore you will have a more alive, interactive world.
  • The price asjustments and reset will restore the value of the dapper and trade.
  • You will be able to create multi-national guilds for advantages in online presence.
  • You can discover or rediscover Silan and Atys with your (new) friends.
  • With everyone starting again from scratch, you will be able to show others what you are capable of and who are the stronger and more skilled Homins of the New Ryzom.
  • More Customer Support available during the day and more frequent events.

Events before the new beginning


Starting from tonight and until the closing of the old servers, we will implement a series of events that will help you earn "starter packs" on the new server that will facilitate your progress in the game. The best pack contains, amongst other things, a set of level 200 white Marauder Medium Armor.


These events will also give you a way to earn the ability to reserve and save the name and looks of your favorite character.


Before the closing of the old servers, you will be able to have new experiences, such as having unlimited money, items that you have never owned before, and many other things to discover...

Contest for the launch of the new server


Thanks to SirCotare during his internship at Google Summer of Code, we have a new achievement system. To celebrate this and to give you a chance to familiarise yourself with the new system, we will have a contest that will begin on the opening day of the new server, with the following challenges:
  • The 3 players with the most achievement points after 2 weeks (8 October, 2012 at noon GMT).
  • The 3 players with the most achievement points after 3 weeks (15 October, 2012 at noon GMT).
  • The 3 players with the most achievement points after 4 weeks (22 October, 2012 at noon GMT).
  • The first 3 player reaching level 250 in any skill.
  • 1st prize: an NVIDIA® GeForce® GTX 560TI / 480 / 570 graphics card.
  • 2nd prize: an original drawing made with indian ink and used for the design of Ryzom.
  • 3rd prize: an an unlimited subscription to Ryzom.


(Limited to one prize per Ryzom account.)

Schedule
  • From this evening and until the shards closure: a series of events and competitions. Don't miss them!
  • Saturday 22 September: festive evening where players and developers will be present for the last moments of Aniro, Arispotle and Leanon.
  • Midnight Saturday 22 September: final ingame countdown and closing of the old shards at midnight.d
  • Late afternoon, Tuesday, 25 September: opening of the new shard and launching of the achievement contest.



Thank you all again for your support and dedication and see you soon!


Ryzom Team



1) What prompted this switch to one server? Hasn't the switch to a freemium model helped the game?

There were a very large number of reasons behind our decision to merge servers. While the "freemium" model helped a lot by introducing new players to the game it was still unfortunately not enough to achieve the goals we had set. We had to make this difficult decision to ensure the continuity of the game. Merging the servers provides a number of positive benefits, however:
- Fewer servers means a lot less expenses.
- Less management overhead.
- More players playing together makes the world feel more alive and entertaining!
- Multilingual server.
- The combined events team will be able to do more frequent and better quality events.
- The combined customer support team will be able to provide better customer service.
- It provides an excellent opportunity to do some rebalancing of the game.

2) How do you think the players will take the news?

We are sure that there will be a number of people that will not like it and hopefully a lot will like what the reset will bring to the game! While a number of veteran players will be set back a large number of new players have had a hard time to competing with these established players due to the large differences in equipment and skills.

When it was clear that we had to choose between a server merge or no Ryzom at all, the choice was easy. We hope and trust that our players will understand and support our decision.

3) It will be very hard for a long time player to re-roll his or her character after years of writing stories and playing the game. Is it not possible to merge the server while keeping all of the characters as they are now?

We investigated the possibilities of keeping the characters, but we encountered some very difficult technical issues that make this impossible.

Our players have invested many many hours in their characters, their armor and their guild. It will not be easy to say goodbye to those things.

However some other things, like craft recipes, friendships and the knowledge of how to play the game are permanent. This will help with the transition. Furthermore a new start can often give new insights and lead you to new and unexpected directions.

One of the problems we will have the opportunity to address with resetting the servers is the problem with the value of "dappers" - the money in Ryzom. Ever since the start of Ryzom in 2004 there have been some issues in the economy that make the dappers effectively worthless. There are some settings related to the economy make the dappers too easy to obtain and he only way to fix this is to reset everything. Since we are merging the server there is no better time to do this too.

So yes - it will be difficult for our long-time players but you have to keep in mind that the role-playing will continue and that the re-roll of a character will mean a renewing experience that can be shared with all the newcomers...

All our players will have a really unique opportunity to re-experience Ryzom at the same level as their friends and to create the future together.

4) Have you considered other forms of monetization like microtransactions or a cash-shop? After all, specially designed mounts would probably sell very well!

Real free-to-play games are designed from scratch with specific strategies and gameplay systems to make players want to buy things. Ryzom was never developed for this and we don't want to do follow this direction.

Actually the game is free to play, the only limitation will be when you reach the level 125 you won't gain any xp anymore but you still will be able to play undefinitely. To lift that limitation there is the subscription of 7.95 EUR (or 10.95 USD) per month which is one of the lowest on the market!

5) Won't the consolidation of international communities lead to customer service issues? For example, what will the official server langage be now?

It's the contrary we'll have more CSR people in the game and often our CSRs can speak more than one language so they'll be able to help people faster and handle more problems.

There will be no single official langage on the new server. Players will be able to request support in the same way they did before.

There will universe channels for English, French, German, Spanish and Russian so people can ask for help from other players in their own language. For the local channels all languages will be mixed.

Some adjustment will be needed for sure but we are confident that our CSR team will be able to handle the transition. There will be more of them online at one time then is the case now.

6) Why doesn't a game like Ryzom get more attention? Do you think the playerbase has changed over the years or does the game need to be modernized or made easier?

The MMORPG industry is very tough. New MMO's are released every month. There is a lot of money is spent on advertising when an MMO is released and unfortunately we don't have the means to compete with them.

What we do know is that when we ask our players what they all love more than other MMORPGs they tell us it is the unique Ryzom community. Our players are perhaps more mature than average and make the game very friendly and nice to play.

We really think our community will accept this move to help us achieve an even better and more fun Ryzom world.

source : http://massively.joystiq.com/2012/09/07/exclusive-ryzom-interview -details-player-wipes-and-server-merges/

Last edited by Yumeroh (1 decade ago)

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Yumeroh | Senior Gamemaster | Community Manager | Senior Tester Manager

#2 Report | Quote[en] 

What are you guys thinking? My guess is you will have a dead game. I am pretty sure the support and dedication you are thanking us for is gone by this decision. You need to think this reckless action through better. I love the game but with all the players that will leave you will have an empty game no one will want to play.

The names i see that are pissed are not f2p players but paying players. If my friends go so do I. Please please stop this HUGE HUGE mistake.

Merger is possibly good. Wipe = death of an awesome game with the most loyal community I have ever seen.

Edited 3 times | Last edited by Midnightok (1 decade ago)

#3 Report | Quote[en] 

Seriously, for the sake of ryzom to many people will not play if you reset our levels....

#4 Report | Quote[en] 

It was fun enjoying Ryzom while it lasted, too bad it had to die.

#5 Report | Quote[en] 

Why cant you guys just put all chars into one server without reseting the characters. Years have gone into my character and her levels. This is not acceptable!

#6 Report | Quote[en] 

I might make a f2p account to just sit and chat at the stables if enough old friends do the same, but don't think I'll resub.

I know other server work diferently but still we wouldn't mind over powered or underpowered ppl on the server if we atleast can keep our chars with all the work put into them.

Last edited by Suboxide (1 decade ago)

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#7 Report | Quote[en] 

this will definitely be the end of ryzom. this game is mostly alive because of people who stuck around since the beginning and only because of that!

this is not a merge, this is a server deletion and starting all over.

#8 Report | Quote[en] 

Ryzom is Dead!! Long Live Ryzom!!

seriously, the game is about to die

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Wishing will get you nothing; Wanting gets you nothing; Hindsight is the root of all evil

Nebona Psykro

Jena's eternal devotee

#9 Report | Quote[en] 

OK, that's the end of my Ryzom. I'm going back to WoW with a lot of good memories, but with a very bad feeling for the present management

#10 Report | Quote[en] 

Years of achievement and years of fun. Was good as long as it lasted. Starting from scratch will just about kill me after all my achievements. All those memories gone in a couple of weeks.

Extremely bad decision!

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#11 Report | Quote[en] 

Also ich spiele auf den Server Leanon,
WIeso muss man alles NEU machen , naja GOOD BYE Lenin ähm RYZOM

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Ich traue jedem, ich traue nur nicht dem Teufel der in jedem steckt!

Ba´Lauppy Diabolo allias Diamolo der Gildenleader von der Gilde "Zabalus a Tryker" kurz ~ZaT~

Der Tod ist langsam, warum soll ich dann hetzen, habe genauso zeit wie der Tod.

#12 Report | Quote[en] 

Well, good job of killing your game, i mean the population was almost dead anyway.

If you think many people are gonna PAY for this game after you wipe everything then that's rediculous.

I myself won't really lose much since i don't have any Masters but others have 60+
And now your gonna wipe that away? lol.

It's nice to have more people to play with but not at the expense of all our work.

#13 Report | Quote[en] 

Disenfranchising existing players to appeal to potential new players. Hmm. Who did that before?

You haven't even mentioned how you're going to reconcile the different event histories.

Last edited by Kimathia (1 decade ago)

#14 Report | Quote[en] 

For me, I don't care that much. Just starting another toon from scratch. And what ? It's not like real life after all.

#15 Report | Quote[en] 

Makrock
For me, I don't care that much. Just starting another toon from scratch. And what ? It's not like real life after all.

As I am new myself I would agree but my friends who have been loyal and stuck by the game through the hard times will be gone. If my friends go so do I, and if they think they are not making money now try loosing you paying base. That means the game dies. I t would take a year or more to rebuild the base but they will have no income through that time. Really stupid move.
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